Robin Kertels
Robin Kertels
It is indeed. Feedback loop.
Not sure why you renamed it to 'apitrace.log'. Apitrace would've created a file called 'Warcraft.III.trace'. Anyway, unfortunately the file is broken and ends after just 14 D3D API calls: 
> Programmable Direct3D9 cannot fully replicate fixed function D3D8 feature set. D3D9 actually has most (if not all) of the D3D8 fixed function stuff and you sure can replicate D3D8...
Please provide an apitrace so someone actually has the ability to look into this.
Apitrace please.
Cyberpunk 2077 is a different game and doesn't even use the same graphics api. Open an issue on the vkd3d-proton repo but the problem is most likely something with either...
Closing this because the reporter disappeared. We're dropping support for Kepler soon anyway.
Hardware? And please make an apitrace of that spot.
We can't look into this without an apitrace.
> Looks like a 32-bit address space problem on top of that. > info: D3D9DeviceEx: Using extended constant set for software vertex processing. #2282 might help with that.