JonnyOThan
JonnyOThan
Note this is fixed in my fork (mainly due to the new Unity version) for KSP 1.8: https://github.com/JonnyOThan/RasterPropMonitor/releases/tag/v0.31.0
I'd love to try to tackle this, because I want to start an IVA-only career game. I'm a programmer, but I have no experience modding KSP (huge red flag, I...
Interesting. I think I’ll stick with RPM, because all of the cockpits I want to use are already available with that system. I got a basic text-based MFD page working...
I’ve been talking to some other IVA-focused mod devs and they urged me to submit my science page stuff as a pull request. I’m going to try to get it...
I've hit this symptom in the past and I'm pretty sure the two causes were 1) missing a dependency of Kerbal Konstructs and 2) having a KK static instance but...
If you post your KSP.log and modulemanager.configcache we could check for the problems I mentioned.
https://github.com/Kerbalism/Kerbalism/blob/6fc4503048dd766d6d29aece9f167214bdfae24f/src/Kerbalism/Database/VesselData.cs#L685 Does Lib.CrewCount(pv) return 0 maybe?
Right, the location is still known but the AnomalyDetail coverage in that spot is missing.
@hughca The main problem here is that I don’t have the hardware to test with. If you are up for it, we could do some rapid iteration; just join the...
I've spent a lot of time looking at this and I think we might be better off just dropping ThroughTheEyes and reimplementing first person EVA directly. We really need a...