Eldred Habert

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Since we're changing all reg descriptions, I'll say that I'm fond of neither current style (`ADDR - Name - CGB only - Description (R/W)`, `ADDR - Name (Description) (R/W) -...

Another note: make sure to correctly differentiate "CGB only" (= the register is writable even in compat mode) and "CGB Mode only"; this should also be defined somewhere. (At this...

Given that we don't specify bits individually, but whole bitfields at once, this would be less of a burden.

Then why does it not occur with other games? The cracktro, for example, uses a different border, byt IIRC is not subject to this despite having a non-blank tile 1.

This should be confirmed in the SGB BIOS (ideally updating [sgb-bios](https://github.com/iSSOtm/sgb-bios) so that it can be cited), and then added to the docs. Thanks! (Another item on my long TODO...

There is a fundamental disagreement between our two goals here. (I am reminded of the talk "[Cursed Problems In Game Design](https://youtu.be/8uE6-vIi1rQ)", as this is pretty much the same situation we're...

The limit would be "soft"-enforced by the requirement to keep sentences reasonably short. Though, again, I have soft-wrapping enabled for all text documents, and it works very well.

Some of the information in the current page is known to be wrong; see #379.

Thanks! It's not possible to talk about any of these concepts without introducing the architecture (e.g. channels). That said, maybe moving the "APU" section before the architecture would indeed be...