Gerwin2k
Gerwin2k
I did not consider the v1.06 unofficial patch was involved with this. My reference C&C gold is at v1.06 level indeed.
I can reproduce the other RA save/load music issue that you filed today, but cannot reproduce this one. Here both in TD and RA music starts playing in Skirmish mode...
I tested it some more it and it seems that music on multiplayer/skirmish maps only auto-starts with certain map numbers. When I extract map 'Green Acres' SCM01EA and give it...
I found it. The logic that determines the music in skirmish is in line 90 of tiberiandawn\scenario.cpp The "< 20" there limits the music to map scm19ea and lower. The...
Seems I drifted off to VanillaTD without this issue originally being linked to TD, only RA. Should I file that in another ticket, with TD prefix, or can it remain...
The tile is a match with "p04.des" inside "desert.mix". Strange, because obviously most of the desert.mix content is drawn properly.
I found the cause, somewhat. In my game folder was an archive with the converted Nintendo 64 missions, called sc-n64.mix. Dated 2012-05-17 20:42, 206536 bytes, originated from a downloaded package...
[sc-n64.zip](https://github.com/TheAssemblyArmada/Vanilla-Conquer/files/7848341/sc-n64.zip) Sounds like a plan. The culprit mix file "sc-n64.mix" is attached to this post.
Old issue, but still open? Just ran the published release v2.11 on Windows 7 Prof x64. Loaded a few different levels and Unfinished Business. No problems. All good.
I would like to reopen this. With current v2.7 I have these systems that crap out: - Windows 7 x64, Core i7-930, Geforce 210 (driver 2016) -> S_Shell_ShowFatalError Shader compilation...