智伤帝

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```python # -*- coding: utf-8 -*- from __future__ import division from __future__ import print_function from __future__ import absolute_import class Staff(object): AUTHOR = "" URL = "" EMAIL = "" sep...

> So in that case the information will be centralized in a staff module? even if we still have the option to use the old way. I am not sure...

Good Ideas~ But to build this kind of window may need to reimplement new custom dialog. [Frameless Window Example](https://github.com/PyQt5/PyQt/tree/master/Demo#24%E6%97%A0%E8%BE%B9%E6%A1%86%E7%AA%97%E5%8F%A3) ![DEMO](https://github.com/PyQt5/PyQt/raw/master/Demo/ScreenShot/NewFramelessWindow.gif)

helloWorld,mod could be write like this ``` + helloWorld 0.0.1 . ``` If you add current repo path into `MAYA_MODULE_PATH` enviroment variable, that will work without helloWorld.mel dropped. That's convience...

Locate to your C++ unreal project folder. Locate to Plugins folder. ![image](https://user-images.githubusercontent.com/40897360/150266935-f063ec7b-a8a5-48b2-b616-38b0600d1a21.png) then run the following command to clone the repo and submodules. `git clone --recurse-submodules [email protected]:FXTD-ODYSSEY/Unreal-PyToolkit.git` ![image](https://user-images.githubusercontent.com/40897360/150269065-8684e6bd-39a4-4ed4-a18f-98b5c5abd327.png) generate a...

Thanks for your reporting. What is the better way to handle this exception, I'm still a newbie in Unreall C++ development.

Sorry I didn't notice your issue. ![image](https://user-images.githubusercontent.com/40897360/103334498-815b3280-4aac-11eb-9d12-bb2596f93937.png) I test it. ```python from maya import cmds cmds.polyEvalue() ``` using `maya.cmds.` seem not work.

> Now that it's finally working, I see the docstrings could be improved. They were generated from your [MayaDoc](https://github.com/FXTD-ODYSSEY/MayaDoc) repo, right? yes

> 由于当前没有任何的单元测试,也做了挺多代码的调整的,为了保险起见,我们已经在内部patch了旧的版本继续进行一段时间的测试。等一段时间过后我们再继续讨论合并的事情。 好的

我有想,可能不能直接 hack Qt 原生的组件的 setter 方法,而是通过继承的方式重新封装原生组件。 ```python from QBinder.QtWidgets import QLabel ``` 类似这样的形式导入新的组件类,不过这样对已有的代码修改会增加 对三方库支持也很难到位