Emerald Block

Results 77 comments of Emerald Block

Duplicate of #981

Oh I see, this is more of a "change gameplay mechanics" rather than "complete specific goals"

I interpret as the pin being gray as it being "activated", but I can definitely see people having either interpretation

Those are blue / gray as opposed to gray / white, though I get what you mean

Feel maybe instead of detecting distance to each pin you could divide the tile into sectors by the locations of the ejectors (ie, use the angle of the mouse relative...

This has been "fixed" already. It's a consequence of the strange way the stacker stacks. Specifically, the stacker treats the right shape as a bunch of *separate* individual layers, and...

Swap the inputs. (I should have clarified, this has been fixed in the wires update alpha/beta version.)

Definitely. The wires update features are pretty neat, everything has its own quirks and everything