Nathan Adams

Results 52 comments of Nathan Adams

Investigation so far: It's failing a `hittest` for each dropdown menu. The hittest coordinates seems to be off by some amount, which are also magical numbers used inside the game...

Think this may be caused by #5645

More fitting for this PR yeah, but I hope to follow it up immediately with more stuff, ideally enough to theoretically have an AVM1 crate.

I ran a benchmark, master vs preinline vs inline And the results are... - Overall compile time is the same, regardless of inline or not - Inline has no impact...

That's why I said it's more appropriately named `core` and we should rename the current `core` to `player` - but that's far too big right now 😅 The ideal layout...

I think I'm going to go back to the drawing board with this, after recent experiments I can't quits separate avm how I'd like so I'm unsure how to properly...

> Hi @BRTPOB! The "open dialog" is by itself a modal system window. The execution of the code stops in the moment it open and is resumed when the dialog...

Didn't realize the electron version was so old - you're right that `showOpenDialog` is the sync method in this old version, but the result is still an array.

The best solution here would be a custom argument so you can validate input quicker and do the splitting of port at parse-time instead of execute-time. If you need to...