DeckerMMIV

Results 61 comments of DeckerMMIV

@Dzi4d3k - The settings are remembered by each follower-vehicle. Though I suppose, depending on from what point of view it is seen, you are suggesting that the 'distance & offset'...

Okay, so kind of 'several presets' or 'multiple configurations'. But why? Is it too difficult to adjust the distance and offset? - Or is it due to the hazzle of...

I have been pondering if adding some kind of 'mouse controlled heads-up-display' could help make it more intuitive to use. So instead of having to press action-keys multiple times to...

That will be difficult for me to figure out. The problem is, that once the 'follower' is ahead of the 'leader', then there are no "breadcrumbs" to follow, so the...

Try to turn off 'collision detection'. I suspect that the tractor is detecting the pipe, and when 'collision detection' is on (default), the tractor won't go further. What you see...

You got some good points there. The 'Herbicide X' (or A, B, C for that matter) I choose due to being somewhat "generic" names. Actually 'Herbicide X' in the script-code,...

Try this: - Use the version 2.0.30 of SoilMod. - In your map-mod's own modDesc.XML file, add the following to the `..` section, and customize the texts as you see...

That depends on how you perceive what a 'cultivator' would do, compared with what a 'sowing-machine using direct drilling/seeding' would do. In this SoilMod, a tool with the `cultivator` or...

A `sowingMachine` will (currently) not affect the manure/slurry/lime/fertilizer - so it will still be there and not exactly "wasted" (well, the manure will be.) I have speculated about causing damage...

The way the Zunidisc "worked" in SoilMod for FS2013 was not intended. - It should never have been able to increase the organic-fertilizer in the way it did. For SoilMod-FS15...