Robin Gohmert

Results 31 comments of Robin Gohmert

I like your suggestion! This would work unless you want to conditionally hide or unhide entities. So, additionally to your suggestion we might want to still call Python callbacks if...

No, those warnings are only shown once. With a fresh installation you will see them again. However, they are just warnings I need to fix some day.

> > > Double restart needed in order to get emulator to work because of this warning. Just mentioning this for other people comming across this issue. Like I said...

I'm unable to reproduce the issue with the following test code: ``` block load { es_setinfo x 444 es_delayed 1 es_msg without es command: 123 server_var(x) es_delayed 1 es es_msg...

Did you convert your addon file to utf-8?

My own test code (ignore this): ``` event player_say { if (event_var(text) = 1) do { es playerset model event_var(userid) props_c17/oildrum001 es_msg this is supposed to be a barrel model...

The problem seems to be ``es_math``. Since ``es_math`` is implemented in Python in the emulator, there is no numeric limit. EventScripts has a numeric limit (float/4 bytes), so the following...

After fixing ``es_math`` another difference has shown up. ``` // Emulator es_setinfo x_old 38912 es_setinfo x_new 0 es_mathparse x_new "x_old or 1" x_new "x_new" = "38912" ( def. "" )...

Yes, it's because of the math issue mentioned previously. https://github.com/Ayuto/EventScripts-Emulator/issues/24#issuecomment-612224116 That's why this is still an open issue.