imtrobin

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sorry, wrong project. updated link

Ok, I modified the server loop to yours. It works fine now. However, when I try to mix unreliable and reliable together, I get a lot of packet drops ```...

Sorry, I spoke too soon, I forgot I enabled the 120 fps cap. When I remove that to flood enet, the result is the same, the delay keeps increasing.

My bad, I modified the server side only, I did not modify the client side. When I changed both, it works well.

So I notice there a spike every couple of seconds to 4ms, I updated the above project, by changing the memory log from ostringstream to a preallocated string. I've taken...

Server ![image](https://user-images.githubusercontent.com/531606/90468189-9a3ff880-e148-11ea-8cfb-6645872847d3.png) Client ![image](https://user-images.githubusercontent.com/531606/90468204-a1670680-e148-11ea-91b5-4d3b06f52429.png)

Yes, I have tried with flush after sending packet too, you can see that code commented out. I tried with enet_host_service (enetServer_, & event, 3) , up to 30, on...

@nxrighthere , I cannot compile with your enet fort cleanly. Things like ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT is not defined. I see your enet version is 2.4, is this a newer version somewhere?

compiled, and having same issue.

it's my home to my office vpn, both within 10km of each other, trace rt only has 2 hops. iperf3 is no packet loss at 30Mbps over 10 secs, I...