Karl F

Results 17 issues of Karl F

This block: ```clojure ;; Settings for column-style == :fixed ;; The defaults roughly match Maltron settings ;; http://patentimages.storage.googleapis.com/EP0219944A2/imgf0002.png ;; Fixed-z overrides the z portion of the column ofsets above. ;;...

Hi! I'm trying to train an implicit sequential model on click stream data, but as soon as I try to evaluate (e.g. using MRR, or Precision & Recall) after having...

question

[Double-spawn bug on loading saved game](https://pioneerspacesim.net/forum/viewtopic.php?f=3&t=538&p=5407#p5407) > Not sure if you're aware, but I noticed after a few times saving a game and re-loading while in the same system that...

This is left over to do from #3753, where we need a (general?) way to tell an AI ship to wait with hyperjumping until _after_ `AIEnterLowOrbit` has compleated. Also `AIEnterLowOrbit`...

To do

As hinted at in https://github.com/bbatsov/zenburn-emacs/pull/147 it now seems that none of the :inherit font-lock-... are being applied properly. A quick search shows there are just under 20 inherits of this...

Hi! I don't know if this is right, but some things in this theme is unusually lacking in color, and I think something might be wrong. I have compared this...

I've noticed this a long time (+1 year, ever since I started relying on tramp), on several computers, and emacs versions. In M-x magit-status, I select the chunks I want...

bug unconfirmed

Color used to be green (since 2008). Many other green HUD elemets have been shifted to orange/amber (like nav tunnel). Now the color has changed, to be that from the...

Cosmetic or UI

I got below bug-report in my email: > All ships have their navigational lights (port and starboard, RED and GREEN respectively) SWITCHED. In other words, the nav lights are on...

Cosmetic or UI
Art

On current master 579d5c6 every time you start the game it's the xylophis that is the first ship in the ship spinner in Main Menu. It used to be random,...

Unexpected behaviour
Bite-sized