Karl F

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Thanks for reporting, and back trace. Hope it might be useful for @Gliese852 or whom ever looks at this.

What's the worst case scenario?

## Revisit, anno 2021 Just doing some necro posting, to drop a link and summarize current state of random number generation issues in pioneer by: 1. we've merged "Use PCG...

It was decided in the dev team, some time ago, that all factions but the 4 first will be removed, (e.g. #3629).

@Gliese852 Indeed, it's taken for given there, I don't remember who/where the discussion was had, and if anyone is wondering, I don't think I was the driving force behind it,...

I think this is the current code, I could find (just posting it here for contemplation): ```c++ unsigned int thruster_power_cap = 0; p.Get("thruster_power_cap", thruster_power_cap); const double power_mul = m_type->thrusterUpgrades[Clamp(thruster_power_cap, 0U,...

Well, cargo self destruct after 24 h in space, so if you generate them faster than your RAM can handle... I'm guessing @fluffyfreak is the best to answer how to...

2. Implemented in #3168, which removed infinite cargo life. Default is 24h, to allow player to pick up stuff he accedentally dropped, or see his jettisoned cargo bounce against planet...

> Is there a log I could post that'd indicate what was going on at the time? Yes, please see FAQ on wiki. However, I'm not sure it would add...