Karl F
Karl F
Thanks for reporting, and back trace. Hope it might be useful for @Gliese852 or whom ever looks at this.
What's the worst case scenario?
## Revisit, anno 2021 Just doing some necro posting, to drop a link and summarize current state of random number generation issues in pioneer by: 1. we've merged "Use PCG...
It was decided in the dev team, some time ago, that all factions but the 4 first will be removed, (e.g. #3629).
@Gliese852 Indeed, it's taken for given there, I don't remember who/where the discussion was had, and if anyone is wondering, I don't think I was the driving force behind it,...
I think this is the current code, I could find (just posting it here for contemplation): ```c++ unsigned int thruster_power_cap = 0; p.Get("thruster_power_cap", thruster_power_cap); const double power_mul = m_type->thrusterUpgrades[Clamp(thruster_power_cap, 0U,...
Well, cargo self destruct after 24 h in space, so if you generate them faster than your RAM can handle... I'm guessing @fluffyfreak is the best to answer how to...
2. Implemented in #3168, which removed infinite cargo life. Default is 24h, to allow player to pick up stuff he accedentally dropped, or see his jettisoned cargo bounce against planet...
> Is there a log I could post that'd indicate what was going on at the time? Yes, please see FAQ on wiki. However, I'm not sure it would add...
I'm guessing it's the same underlying bug as: #5348