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Yet Another Finite State Machine for godot

Results 39 gd-YAFSM issues
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Allow user to select a group of nodes then right-click to convert them to nested FSM, which would enable rapid prototyping workflow. Current workaround would be copy/paste multiple nodes to...

Copy/paste multiple nodes from one layer to another will only copy the nodes without transitions. https://user-images.githubusercontent.com/11486079/136733143-c077391a-78e2-4196-a50a-4497f5f35214.mp4

bug

I'm making a souls inspired 3rd person fighting game right now, and I have a bunch of states, for movement as well as combat problem is I need to be...

Hi, I'd be happy if we could reference variables directly from the parent, instead of setting the variable separately, we could have the current option as well, when we have...

Hi, I'm currently making a train simulator. I'm making a StateMachine for my coach for the speed. The problem is that, I don't have the ability to restrict speed like,...

![Screenshot 2021-04-17 235656](https://user-images.githubusercontent.com/11486079/115119012-e04fa380-9fd8-11eb-9216-8eb9aa5f52c8.png) It's hard to open nested layer by double clicking on the body of state node without accidentally clicking on name label(which would trigger renaming of state node...

Great job for YAFSM for godot. Ideally, Godot YAFSM can import (e.g. json or xml format) FSM file from other Hierarchical/Nested viewers. Here is an interesting idea to deal with...

Godot 4 port, fully functional (afaik) and currently updated to Godot 4 beta 2. Alternative candidate at closing https://github.com/imjp94/gd-YAFSM/issues/46. I'm using this addon in a project of mine. At the...

I must be missing something, but I think I've checked the documentation and haven't found an answer, how do you delete transitions from the editor?

Hi, really cool Project you have here. I´ve been messing with it and I noticed in the StateMachinePlayer::_on_state_changed, that exited and entered on a normal state is never called and...