Tan Jian Ping
Tan Jian Ping
The idea sounds really cool, but I don't think it fits well as an alternative solution to timeout condition, I thinks it's more related to expression condition #31 The original...
Here's a rough idea 
Just use a transition without any conditions and set delay to 0.1s
Did you install gd-YAFSM from godot asset library? It sounds like #36 that has been fixed by #37 , though I haven't release it You can try cloning this repository...
Cool! I always wanted to support complex condition. Your solution is really interesting, I suppose contents of the group act like AND while groups itself act like OR. However, there's...
Just did a quick test on the PR and it is impressive! > > Cool! I always wanted to support complex condition. Your solution is really interesting, I suppose contents...
Expression   Condition group   From perspective of UI, both expression and condition group has their own strength & weakness....
> Well, I'm not talking about nuking the ExpressionCondition, haha. >  That's pretty cool! > But I understand your point. For now, it appears to be...
Yes, I think it would be a nice feature that you can work on your favorite software and import the logic to godot through YAFSM. But I think this will...
Can you record the issue and upload the video?