gd-YAFSM
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Moving a state around the grid causes it to snap back to the other last state position
Current version is v3.5.beta1.official [b9b23d222]
When moving a state item after moving another state item, the state item will snap to the position of the other state item.
This seems to happen after when you click off and click back onto the state machine editor.
Looked into the code, oddly enough this happens because when _drag_end_pos and _drag_start_pos is the same value, it will set the position to zero. I assume its somehow getting the position from the last item?
Did you install gd-YAFSM from godot asset library? It sounds like #36 that has been fixed by #37 , though I haven't release it
You can try cloning this repository directly to see if the issue still persist
Cloned the master branch of the repository, i will see if the issue is still here.