Ilia Mirkin

Results 25 issues of Ilia Mirkin

Let's say that one is using the sql store. Persist looks like this: ``` func (s *session) persist(seqNum int, msgBytes []byte) error { if !s.DisableMessagePersist { if err := s.store.SaveMessage(seqNum,...

Let's say you have an application which performs verification of Logons in FromAdmin and returns an appropriate RejectLogon error when authentication fails. When a client sends a Logon with ResetSeqNumFlag=Y...

"Recently" (i.e. since the last time we performed a vendored code update), strings gained UTF-8 validation of data. So now parsing objects stored in a database or log files no...

question

This fixes sparse mode for my use-case. Protos are spread over several files, and may include nested messages/enums from other files. Additionally, this fixes the case where a Type is...

needs review

apitrace dump shows e.g. `86 glVertex3f(x = 4.61854e-41, y = 4.600603e-41, z = 4.600603e-41)` However those floats appear to be byteswapped when they shouldn't be: `hex(np.float32(4.61854e-41).view(np.uint32).byteswap()) -> '0xbf800000L'` `hex(np.float32(4.600603e-41).view(np.uint32).byteswap()) ->...

Tracing
Replaying

If you look at the generated code in retrace/glretrace_gl.cpp, you'll see that glCopyImageSubData does not remap the texture/renderbuffer id's. I believe that the handling for the polymorphic types is messed...

Replaying

This needs to get the same treatment as glCopyImageSubData (although that's presently broken... see #404).

Replaying

gl_GlobalInvocationID and gl_LocalInvocationIndex are both derived from, among others, gl_WorkGroupSize. There is language that says that > It is a compile-time error to use _gl_WorkGroupSize_ in a shader that does...

OpenGL
OpenGL ES
Specification
Resolving Inside Khronos

A shader is created with an output declaration like ``` layout (location = 2) out DBZ { vec4 goku; vec4 gohan[4]; vec4 goten; layout (location = 1) vec4 chichi; vec4...

bug
OpenGL

I've pushed some changes to the https://github.com/KhronosGroup/OpenGL-Refpages repository, which are obviously not reflected here. And I'm seeing a lot of small fixes in this repo which are likely not reflected...