Results 9 comments of imbant

> Maybe we can run a deeper comparison, detect `vid` change and get a new instance? Sure.When changing `vid`, `dispose` method in old player instance should be called,and no more...

> > Hello, how to destroy it? I'm still working on it, but I haven't solved it yet > > player.dispose() It seems I made a mistake.According to the [documentation](https://help.aliyun.com/document_detail/125576.html?spm=a2c4g.11186623.6.1085.51adbf80e74czQ#h3--vid-playauth),...

> https://blog.csdn.net/gochenguowei/article/details/79649997 我之前说的有些模糊,分两种情况吧: - 服务端在预设的时间内没有收到 ACK,则根据超时重传机制,重新发送 ACK/SYN,此时服务端还在 `SYN RECEIVED` 状态。 这时收到客户端的报文,由于报文中带有 ACK,所以状态转为 `ESTABLISHED` - 上边的超时重传机制依然超时,则服务端发送 RST,并转为 `CLOSE` 状态。如果这个状态下还能收到客户端的报文,也发送 RST 报文。这次的 RST 就是原文中*以RST回应*的报文。 ![](http://img.blog.csdn.net/20130922232156343) ![](http://img.blog.csdn.net/20130922231957406)

> 能问一下这个图片是哪本书上面的吗? 应该是这本《TCP/IP协议族》,搜一下吧

https://github.com/wolverinn/Waking-Up/commit/c75dd175c628e371c177ff5b468ecd5752428d2b#r38086995

Hi, looks like this change doesn't work for me. I created the same `.npmrc` file but I got this logs in my Windows git bash: ```shell $ yarn install yarn...

![Image](https://github.com/user-attachments/assets/0fbad7e2-8f14-4ebe-8cb5-028d90ff1ddc) Hi all. Looks like there is a copy button now. But sometimes it blocks the code content