Paweł Lidwin
Paweł Lidwin
For Epic, we have really similar request ``` PUT https://library-service.live.use1a.on.epicgames.com/library/api/public/playtime/account//bulk { "playtimeAddList": [{ "machineId": "X", "artifactId": "Macaw", "startTime": "2022-04-25T15:54:20.805Z", "endTime": "2022-04-25T15:55:29.972Z" }] } ```
Galaxy API is only useful for Windows Games, I implemented that from scratch in [my project](https://github.com/imLinguin/dvd-projekt). I would like to contribute to mingalaxy, after testing this solution for more games.
Games doesn't have metadata in their game directories that can be used for such option I'm affraid
Also can you send how the saves directory is structured? It might help.
I mean what files and directories, save directory contains. I suspect the path might depend on epic user id.
Everything is clear, but still I have no idea why this happens. I'll try to reproduce issue when I have more time.
That's expected, currently we are still working on implementing the SDK backend known as `GalaxyCommunicationService.exe`. Here is the project that aims to implement it: https://github.com/imLinguin/comet We are far from finishing...
Why wine in Proton isn't found is another story.
runinprefix does literally that, runs bundled wine executable instead of wrapping it in `steam.exe` like proton would normally do
Can't reproduce it sadly, Game: `Tomb Raider: Anniversary` save location: `/Eidos/Tomb Raider - Anniversary` ``` (12:29:59) DEBUG: [Legendary]: Running Wine command: "/home/linguin/.local/share/Steam/steamapps/common/Proton 7.0/proton" runinprefix reg query "HKCU\Software\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders" /v Personal...