ilyar
ilyar
@rubberduck203 Thank you!
@Noofbiz thanks for the answer As I understand from my research, meshes are also used in 2D graphics for animation and pseudo 3D. Graphic editors allow you to export sprites...
@Noofbiz for example support working with mesh objects need for implimentation multiple textures, see implimentation scale textures https://github.com/EngoEngine/engo/pull/708 adn saples ower formats with multiple textures
Do we want to support version 5.6?
@allan-simon @nepster-web Please give an example
A workaround work for me: ```bash scriptDir=$(dirname "${0}") # shellcheck source=bin/util.sh source "${scriptDir}/util.sh" || source ./util.sh ```
merged into https://github.com/ilyar/near-nft
Goot workig, i tested
@RasPat1 good idea use for this option instead IDs combination classes i.e. `#DIV_1` > `.foo.bar`, what do you say?