Thomas Debesse
Thomas Debesse
May be useful: https://bytecodealliance.org/articles/announcing-the-bytecode-alliance Wasm runtime list: https://github.com/appcypher/awesome-wasm-runtimes
On this screenshot (hangar28 map), there is a fog between the player's eyes and the wall, though, the SSAO dark corner is visible. [](https://dl.illwieckz.net/b/daemon/bugs/ssao-above-fog-from-behind-wall/unvanquished_2021-10-13_020303_000.jpg) I...
Needed by #236 (_drop forward renderer, focus on tiled one_), Fuma said in #193: > To fix this, we need to render our shadows into a single tiled shadow map...
In order to investigate #533, I modified the FXAA GLSL code to mark as red the pixel selected by the GLSL shader for applying antialiasing. And I discovered that FXAA...
It was disabled when moving to OpenGL core profile in 2016, see f3705e57cd6b06aa7ce176be207840ab3270eda4 When I re-enable it I don't get it working anyway, even with compatibility profile.
I did some test by doing random modification in GLSL code like multiplying red component by 2 and I can tell the GLSL shader is indeed contributing to the display,...
[Q3Rally](https://www.q3rally.com/) is a Quake3 mod that became standalone, there is no reason Q3Rally maps would not load and render properly, otherwise that means we have a bug or a regression...
Matias on Facebook told me he is not able to see his Unvanquished 0.50.0 LAN server while running Windows 10. This is what he did: - create a LAN server...
The `r_lazyShaders` has three values: - `0`: current default: compute all the GLSL shaders at startup before reaching main menu. * advantages: - When you reach the main menu, you...
While working on #478 I noticed the string we use to store the list of available OpenGL extensions is smaller than the list of available OpenGL extensions itself provided by...