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OpenGL error GL_INVALID_ENUM detected at engine/renderer/tr_backend.cpp:2879 with Q3Rally map
Q3Rally is a Quake3 mod that became standalone, there is no reason Q3Rally maps would not load and render properly, otherwise that means we have a bug or a regression in the engine.
When loading the nightcity
map, I get this warning spammed in some place:
Warn: OpenGL error GL_INVALID_ENUM detected at …/src/engine/renderer/tr_backend.cpp:2879
How to reproduce:
- Download
Q3Rally_v0.3c_linux64.zip
from this place - Extract the
baseq3
folder from that archive and move it right todaemon
- Run the game with a command like that:
./daemon -homepath /tmp/unvq3r -pakpath baseq3r/ -set fs_legacypaks 1 -set fs_extrapaks 'q3rpak0 textures' -set r_checkGLErrors 1 -set g_neverEnd 1 +devmap q3r_nightcity
- Teleport to a place triggering the bug:
/setviewpos -110 -1550 200 -90 0