Thomas Debesse
Thomas Debesse
See that weird void effect at the tip of the conifer branch: [](https://dl.illwieckz.net/b/unvanquished/bugs/nolightmap-bug/unvanquished_2018-08-28_230842_000.jpg) It must look like this: [](https://dl.illwieckz.net/b/unvanquished/bugs/nolightmap-bug/unvanquished_2018-08-28_233039_000.jpg) Note that the bug seems to occur on the collision with...
I've noticed this issue a long time ago, but #301 seems to also trigger it in Terminus. It may be time to look at it… Look at those candles and...
It would be good to drop the forward renderer to not have to maintain two renderers. The tiled renderer seems to be the default for age, so it looks ok,...
Also collapse heightmap with standalone lightmap stage, maybe the same is required with standalone glowmap too. Well, if there is an heightmap, collapse it will all standalone stages. This to...
I noticed that the engine build system is building `irt_core-x86_64.nexe`, `nacl_helper_bootstrap` and `nacl_loader` in engine's build path, but the engine runtime is looking for them in libpath (i.e. the game's...
Dæmon is known to fail on some `.crn` files. Those files follow a common pattern: a few colors (sometime only one flat color), and a small definition (small amount of...
This is related to #243 (sRGB lightmap). For what I know, what we call color, diffuse, or albedo maps are in sRGB color space because all image editors work that...
Dæmon fails to load some Xonotic textures, here is an example: ``` Warn: R_LoadDDSImage: compressed texture images must be power of two "dds/textures/map_xoylent/border_big.dds" Warn: R_FindImageFile could not find image 'textures/map_xoylent/border_big.tga'...
Currently in Unvanquished when people hit a door or an elevator with bullets and other projectiles (or dragoon/granger/trapper spit) there is no impact mark (neither creep) on them. The [spearmint...
During yesterday's community game, tvezet talked about a rendering bug he experienced (quotes from in-game talk): > illwieckz: hi tvezet :-) > tvezet: hi > tvezet: is it a known...