Daemon
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impact marks on doors and moveables
Currently in Unvanquished when people hit a door or an elevator with bullets and other projectiles (or dragoon/granger/trapper spit) there is no impact mark (neither creep) on them.
The spearmint engine by @zturtleman has support for “bullet marks on doors and moving platforms” according to its official page. It would be cool to have this feature too because the lack of such feature is the kind of thing that makes Unvanquished still looking a bit like Quake 3 from the last millennium.
https://github.com/zturtleman/spearmint/commit/bcd21277d8a0b7367213c4b5f3edb8fd2671bdab I believe that's the commit for the enhancement.
great, and ztm linked this other commit (gamecode side): https://github.com/zturtleman/mint-arena/commit/ad27e5c0de72fdb4ac2651e7a86478ceba817fec
I'd love this feature, and it's still not in there. +1