Iliyan Georgiev

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Having a Typora-like experience where everything is rendered live would be absolutely fantastic! Typora and [HyperMD](https://github.com/laobubu/HyperMD) (open-source) bring a very smooth experience combining the best of both worlds — pure...

Sorry I wasn't clear the first time. What I want is to create my own widget that will have some area that will be custom-drawn. I want to be able...

Just to be clear, my entire application is an imgui window - everything that I display on screen are imgui controls. This is slightly different to traditional use cases where...

Thanks for the reply, I very much appreciate your time! The ability to take advantage of imgui's 2D drawing subsystem would be huge on its own! In the mean time...

Great, I will try and report, thanks!!

Thanks for the question! And sorry for the delayed response. The answer is that currently the shader does not have a well-defined behavior when the surface is hit from the...

Thanks for reporting this! Both behaviors can be obtained, in fact. But the specular transmission description was confusing. I've expanded it to explain that `transmission_color` scales the `specular_btdf()` closure only...

Thanks for the suggestion @virtualritz! Indeed, we are planning to include reference images and/or wedges with the effects of various parameters as seen in other material specifications. You are right...

Not yet, I'm afraid. It's actually hard to provide a reference look that is independent from the renderer and its implementation of the closures, especially with transmission and subsurface scattering....

Good finds, thanks! > 1. This regards the doc only: lerp(t, a, b) is not typical. Osl's mix(), glsl's mix(), MDL's lerp all have the syntax as lerp(a, b, t)....