Scott W
Scott W
just a note that i am also using `grid-engine` plugin in my game, not sure if this would have an effect but perhaps?
previous to #1087 we were not seeing these errors get reported to input resources because we were simply logging the error and dropping them
workaround exists by deleting and recreating virtual mesh
/test thanks for this @Aisuko! We are in the process of refactoring a good deal of the code in Autopilot. You can see the current progress for that on the...
ci is producing this error: ``` Step #5 - "release-assets": go: github.com/solo-io/[email protected]: unknown revision ff1373ac5ea6 ``` i would have to dig in deeper to see what's causing this issue. bumping...
there's only two goroutines in this code; one that runs the http server, one that does a for 0->9 for loop. the crash happens during the infinite for loop at...
i will try trimming down the code to the bare minimum that reproduces this error and post results
was not able to et arcade-physics working with `scene.physics.overlapRect`
interesting. i still need the ability to read in tilemaps for collisions and object layers. is that possible with arcade-physics?
i've seen this before. check that your `protoc` version matches on each system