Masaru Yamagishi

Results 16 issues of Masaru Yamagishi

https://github.com/BabylonJS/Babylon.js/blob/master/dist/preview%20release/what's%20new.md#500

v2
released on @alpha

https://github.com/vrm-c/vrm-specification/tree/master/specification - [ ] VRMC_materials_hdr_emissiveMultiplier-1.0 - [ ] emissiveMultiplier - [ ] VRMC_materials_mtoon-1.0 - [ ] VRMC_node_constraint-1.0 - [ ] specVersion - [ ] constraint - [ ] VRMC_springBone-1.0 -...

```ts /** * @link https://github.com/BabylonJS/Babylon.js/blob/master/packages/dev/core/src/Rendering/outlineRenderer.ts */ declare module "@babylonjs/core/scene" { export interface Scene { _vrmFinder: VRMFinder; getVRMFinder(): VRMFinder; } } Scene.prototype.getVRMFinder = function (): VRMFinder { if (!this._vrmFinder) { this._vrmFinder...

enhancement
v3

現在 glTFLoader の読み込み完了後に `scene.metadata.vrmManagers` にマネージャを代入しているが、使い勝手が悪い。 `SceneLoader.LoadAssetContainer` を利用してアセットコンテナオブジェクトをコンストラクタに渡し、ユーザランドで `VRMManager` の管理を出来るようにした方が良い。 ```ts interface VRMContainer { public constructor(public readonly assetContainer: AssetContainer): void; public get humanoidBone(): HumanoidBone; public get blendShape(): BlendShape; public get firstPerson():...

enhancement
v3

Use `findMeshes` instead. See #24

v3

Use `VRMManager.humanoidBone` instead. see #22

v3

- [ ] check `yarn install` should be successed - [ ] check `yarn lint` - [ ] check `yarn build`

add test sample like https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/MetalRoughSpheresNoTextures ## Textures - diffuse - emissive - bump - shade - receiveShadow - shadingGrade - rim - matCap - outlineWidth - uvAnimationMask ## Colors -...

enhancement

現在 Spot/Point Light はその方角のみをサポートしていているため、距離減衰が行われない。 - ref. [Babylon.js/lightsFragmentFunctions.fx at master · BabylonJS/Babylon.js](https://github.com/BabylonJS/Babylon.js/blob/master/src/Shaders/ShadersInclude/lightsFragmentFunctions.fx) - ref. [Babylon.js/lightFragment.fx at master · BabylonJS/Babylon.js](https://github.com/BabylonJS/Babylon.js/blob/master/src/Shaders/ShadersInclude/lightFragment.fx#L113)

enhancement

https://doc.babylonjs.com/how_to/using_parallax_mapping

enhancement