ikt
ikt
There is a [Fanatec SDK](https://fanatec.com/us-en/faq/details/id/80), however it is not free/public to use, and from what's on the page, paperwork needs to be signed. I have no plans to do this....
26c3380e62c7dd83d1e2e8cfa3bc9f80074fb13b enabled executing the original functions after holding the buttons, but I can't get single-tap actions to work. Example: Shift Up blocks the Duck action. Tapping Shift Up just makes...
Nope. Depending on the original action, holding works as long as the original action also allows holding. This is ducking, aiming, shooting, etc. If the original action was tap-only (switch...
This is still open, by the way.
Label - Could you give an example of how the game handles it natively? Listbox - This could be done by generating multiple options, but would need an option with...
This feature is also essential when the fingerprint sensor is inaccessible, breaks or becomes unreliable due to damage. Having an always-selectable "Use password/PIN instead" is pretty essential, imo.
Right. Grabbed an older backup, and this did not occur on versions
[CamxxCore made such a thing](https://www.gta5-mods.com/scripts/loading-performance-anti-debugger-fix), but I suspect meanwhile the game has been updated and the asi doesn't work any more.
What if the .asi is kept purely C++ instead? SHVDN itself could be loaded via COM.
You can use SHV's functions directly and pass your structs that way: [Here's an example for `GET_PED_HEAD_BLEND_DATA`](https://gist.github.com/E66666666/466c59df7aff69d2ac788fa38e669300).