Ikpil

Results 98 comments of Ikpil

@Canghaizhulei After you receive the latest update, take a look at line 144 in RcDynamicUpdateTool.cs. You will find the Copy(...) function there. By looking at this function, you should be...

Hello. Nice to meet you! If it's okay, could I please get the navmesh file? Oh, and if you have a screenshot of the reproduction steps for the issue, that...

![image](https://github.com/user-attachments/assets/2ea96d4f-7c36-4c4f-a90d-8edbcf0cab62) When I checked what you provided, I'm not sure what the problem is. Based on the code you provided: 1. You need to check whether the values of startPolyRef...

2. In most cases, the endpoint is determined using the FindNearestPoly function and its out nearestPt parameter.

As for question 1, I'm not entirely sure what case you are referring to. When I opened the demo, I could see the path. Are you saying that the path...

![image](https://github.com/user-attachments/assets/8623c222-5f69-4055-8089-5f31a2418d44)

![image](https://github.com/user-attachments/assets/4296fb7a-46e3-49f1-a2e4-d283c6d220f4)

If you need to express climbing the stairs more closely, referring to the Pathfind Follow logic will be helpful. It is designed to return a smooth point at every 0.5...

https://github.com/user-attachments/assets/225fab40-e74f-4488-b479-47f281113639

First, NavMesh.CalculateTriangulation(); returns a simple triangle value for the Unity NavMesh. This means that there is no detailed information for walking paths. So, if you create a NavMesh for DotRecast...