DotRecast
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DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
I want to use Dynamic NavMesh, but I don't know how to generate voxels files.
System.Text.Json is getting a lot of love lately and is far faster than Newtonsoft implementation. To preserve old frameworks, I suggest adding it conditionally.
Hello, I’m encountering an issue with generating a DtDynamicNavMesh in DotRecast, particularly when placing colliders at the boundaries between tiles. I’ve been testing this using the RcDynamicUpdateTool.cs from the Recast.Demo...
Hi, I'm interested why use a sorted queue to implement the NodeQueue, based on benchmarks and my own tests, the version based on binary heap is faster than sorted list,...
Here's the code I'm currently modifying in an attempt to go from using a static DtNavMesh to DtDynamicNavMesh (F#) - https://github.com/bryanedds/Nu/blob/nav-dynamic/Nu/Nu/World/WorldScreen.fs#L458-L494 ```F# // attempt to execute 3d navigation mesh construction...
unity plugins astar 5.0+, the format is not match, for example. if (meta.version < V4_3_85) { var entry = GetEntry("node_link2"+binaryExt); if (entry != null) { var reader = GetBinaryReader(entry); var...
I have a navmesh that looks like this  My pathfinding is causing the agent to walk through the water, which is the empty area in the center of the...
In DtNavMesh.cs addTile is defined as public DtStatus AddTile(DtMeshData data, int flags, long lastRef, out long result) In DtMeshSetReader.cs the method is called with i as a tileIndex (and provided...