ikonomov
ikonomov
doodlum has graciously provided a solution to allow the grass to receive similar weather lighting as vanilla, making it possible to use CS Grass Lighting with the benefit of having...
I remember we had a discussion with Stephen about this. The melee fire affix makes breaking barrels show with the fire effect. An alternative fix would be to make all...
I agree with FitzRoyx and Stephen. I think it makes sense for all bows to have this effect and remove the duplicate description.
You can create a PR in a separate fork, if you keep the workflows enabled it will compile just as it does here.
Yours makes more sense if we assume golems are like familiars, mine makes more sense if we assume golems are friendly summons. Whichever one works better for AJenbo, either one...
Right you are, [changed](https://github.com/diasurgical/devilutionX/pull/6881/commits/2084d9404edf86e0625a51147627c7eaf92870cc).
When you move your cursor over a golem it is not highlighted like other monsters, but every single attack in the game can damage it. This includes melee damage, arrows...
It might be a bit too much, but I think it's worth considering playing some sound when the level gets cleared. The idea for this was taken from Skyrim and...
> Should deduplicate. You have the same blocks of code 3 times. Also does this account for monsters in barrels? It should include skeletons in barrels and sarcophagi.
> Shouldn't it be less than 5, for single player too? The poisoned water quest is the same for both SP and MP, so it shouldn't be any different. In...