devilutionX
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Fix Flamedart
I've made a fix PR for this unique before, however that PR did 2 different things. Let's start smaller and just fix what's blatantly wrong with this unique first, which is that it has a melee item power when it's a ranged weapon.
I remember we had a discussion with Stephen about this. The melee fire affix makes breaking barrels show with the fire effect. An alternative fix would be to make all elemental bows show that effect when breaking barrels. Either way, this is just a visual change. Keeping this bow unique, making it like the others or making all elemental bows show the effect.
Either way, this is just a visual change.
It's not just a visual change. The melee attack on the barrel spawns the MissileID::WeaponExplosion
missile which could end up hitting a Skeleton that pops out of the barrel.
I agree that it's a mistake. And it results in a super confusing item description with two fire ranges and no mention of barrels.
The only alternative is that it's a cheap hack for unique fire bows. But you would encounter 30 regular fire bows before you ever found this unique, so how would you playtest and not notice this as a general problem needing a general fix? Either all fire bows should do fire damage to wooden barrels or none of them.
Either all fire bows should do fire damage to wooden barrels or none of them.
Yeah, I think they all should.
Either all fire bows should do fire damage to wooden barrels or none of them.
Yeah, I think they all should.
And lightning bows as well is implied?
I think this fix should come first and then bows doing melee should be addressed in another PR
I agree with FitzRoyx and Stephen. I think it makes sense for all bows to have this effect and remove the duplicate description.
I've made a fix PR for this unique before, however that PR did 2 different things. Let's start smaller and just fix what's blatantly wrong with this unique first, which is that it has a melee item power when it's a ranged weapon.
I don't quite understand, it was melee fire damage 1-6, how is the logical fix fire resistance 20%?
I've made a fix PR for this unique before, however that PR did 2 different things. Let's start smaller and just fix what's blatantly wrong with this unique first, which is that it has a melee item power when it's a ranged weapon.
I don't quite understand, it was melee fire damage 1-6, how is the logical fix fire resistance 20%?
What?