Jovi Du
Jovi Du
> You can write a flag component like "RecordableComponent" and use JSON.net to serialize instances. However, I'm almost sure that this is not what you want by practice. For cool...
I recorded and serialized the content data of the component. Next I wanna find a way to know what component the data belongs to. ```C# public interface IRecordableComponent {} [Game]...
> If you are making a multiplayer game, don't use JSON, it's still too big unless your game is simple enough. We usually use code generator to create contracts for...