Igor Roman
Igor Roman
@ulvido did you find a solution for "{ isTrusted" : false }"? I have the same problem. Thanks
@ulvido good idea
@EvanBacon EvanBacon did you find a solution for "{ isTrusted" : false }"? I have the same problem. Thanks
@migupry yes, it works, but then there was another problem `TypeError: undefined is not a constructor (evaluating 'new THREE.RectAreaLightHelper(whiteRectLight1)')`
@migupry it worked before: ` const whiteRectLight1 = new THREE.RectAreaLight( WHITE_COLOR, intensity, lights_width, lights_height ); whiteRectLight1.position.set( 200, 185, -300 ); whiteRectLight1.lookAt( 200, 0, -300 ); scene.add( whiteRectLight1 ); const rectLightHelper1...
@migupry ok, thank you very much, yes, it works. There are other problems as well. But it is a three.js update problem.
` await assetGlbModel.downloadAsync(); const glbLoader = new GLTFLoader(); glbLoader.load(assetGlbModel.localUri, gltf => { scene.add(gltf.scene); console.log("Model Loaded!"); });` but on android causes the errors. `console.error: {"isTrustd": false}` `
I have tested with: ```` "@babylonjs/core": "5.0.0-alpha.57", "@babylonjs/loaders": "5.0.0-alpha.57", "@babylonjs/react-native": "0.4.0-alpha.39", ```` I am now getting another problem: ```` LOG BJS - [18:40:26]: Babylon Native (v5.0.0-alpha.57) launched ERROR BJS -...