igor725
igor725
You need to add the `SDL_RENDERER_SOFTWARE` flag to the `rflags` variable in `engine.c:99`
Just tested it on Windows 10, latest AMD video driver, SDL 2.0.20 and 2.26.2 (hardware/software acceleration) and I can't reproduce this issue. Honestly, I haven't touched this project for like...
Oh, I misunderstood you, sorry (haven't slept in quite a while). I thought these lines were graphics artifacts. I tried to fix this distortion long time ago but I couldn't.
There are list of games that requires libSceNgs2 implementation (as of 06/02/2024): SysRay/psOff_compatibility#26 SysRay/psOff_compatibility#27 SysRay/psOff_compatibility#30 SysRay/psOff_compatibility#53 SysRay/psOff_compatibility#54 SysRay/psOff_compatibility#55 SysRay/psOff_compatibility#57 SysRay/psOff_compatibility#58 SysRay/psOff_compatibility#59 SysRay/psOff_compatibility#62 SysRay/psOff_compatibility#66 SysRay/psOff_compatibility#70 SysRay/psOff_compatibility#90 SysRay/psOff_compatibility#91 SysRay/psOff_compatibility#120 SysRay/psOff_compatibility#150 SysRay/psOff_compatibility#157 SysRay/psOff_compatibility#168...
Fixes SysRay/psOff_compatibility#296