igor725
igor725
I have no 3.5 headphones on me, but I can connect my subwoofer and find out how gamepad's jack works, but it will take some time. And probably we should...
ucAudioEnableBits values: * 8th bit set (0x80) - Sound forwards to 3.5 jack only * 7th bit set (0x40) - The same behavior as above * 6th bit set (0x20)...
With no bits set happens the same thing as if any bit except 6th is set, so I think they all ignored and gamepad checks only 6th bit. So it's...
I tried to disconnect 3.5 from my gamepad every test too, just to see if there's a bit that controls hot plug. Well, I haven't found it.
Probably a bit mask after all. Installed 6th and 5th bits and sound forwards to internal speaker only now.
Configuration `0b10100000` ignores jack 3.5 at all, sound forwards to internal speaker only again.
> It turns out that the audio routing is something that the application may want control over, so by default SDL won't change it at all, but I added an...
Oh, noticed the SDL_GameControllerSendEffect. I don't know how I missed it at first, I thought this API is not accessible outside of library.
> > > It turns out that the audio routing is something that the application may want control over, so by default SDL won't change it at all, but I...
Huh, that's weird... What os, compiler and video driver you use? Also could you try run it with software rendering mode?