ictusbrucks

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Hi, The workaround is to use a World to Tangent transform instead (and a Tangent to World in other places). The tangent transform is slightly less accurate, but not noticeably...

It should be included in UE5 as a plugin now if you go under plugins\experimental. I do have some improvements to submit shortly. On Thu, Oct 26, 2023 at 5:45 ...