ickk
ickk
There is validation that skinning *appears* to work on [ickk/skinning-sanity-test](https://github.com/leetvr/hotham/tree/ickk/skinning-sanity-test), however there in certain circumstances this seems to fail. Everything seems to work fine in the simulator, but it fails...
Our audio system needs to take into account the position of the Stage in the world
This was a weird one to track down. If you spawn two separate UIPanels, and in one you include an emoji in the text field, but the other you do...
At the moment we only support a subset of the available inputs on the Quest 2 controllers, we should add support for all available inputs. To do: - [x] Add...
## Description We set `#[cfg(target_os = "windows")]` for some tests, such as https://github.com/leetvr/hotham/blob/64f022677f1ba699387ebb2947ebe9f3ba35873a/hotham/src/asset_importer/mod.rs#L338 in order to prevent these tests from running in CI, since they won't at the moment. This...
### What happened? `asset_importer` doesn't like glb files with empty scenes. It's easy enough to get into a situation where you add an extra scene with nothing in it without...
Consolidation of all the feedback about #6271 as well as the addition of an "unconditionally visible" mode. # Objective The current implementation of the `Visibility` struct simply wraps a boolean.....
Users often go to the examples for quick-templates or just to play around with the code. Since we can't embed a bevy-playground in the browser yet, the next best thing...
# Objective fixes #11753 ## Solution replicate the behaviour of wgpu's `WGPU_ADAPTER_NAME` environment variable in bevy --- ## Changelog ### Added Support overriding the GPU selected with the environment variable...