IchorDev
IchorDev
For variety in procedural world generation. The past has shown that 2^32-1 combinations isn’t enough variety, unfortunately!
> I'm sure you'd have more than 1 noise type in use when generating a world, simply split the 64 bit seed you have into 2 or more 32 bit...
> @ntrel, in which regard would `@safe module foo;` be different from `module foo; @safe:`? I'm pretty sure that `@safe:` won't make struct or class member-functions `@safe`.
I'd love to write a "grammatical changes" section, but I'm honestly not sure what D grammar is the equivalent of "`EnumType.EnumMember`"—an enum literal. Perhaps I'd need to add a new...
> [...] how far should inference of the enum type go? One case to consider in general is derived types, meaning can > > ```d > enum C{ e,f,g,h }...
I guess I’ll make it check each version and return the highest one instead of aborting at the first failure.
> It is up to you, but I see it as a bit of an ad-hoc, because you will get missing functions and random crashes trying to execute null pointers...
> The API doesn't really need to change; I think we only need a way to check if certain parts of OpenGL actually loaded Technically you can check if the...
This should be fixed in v1.1.1.
> we might want to consider using https://github.com/AuburnSounds/commonmark-d Ooh, would that mean that HTML tags would get rendered properly, too?