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Resources access for mobile (android & ios) Kotlin Multiplatform development

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Hello! I have a few questions about tvOS platform compatibility with moko resources. A general question: are there any plans to support tvOS? If not, are there any suggestions how...

enhancement

I encountered an error in my multimodule project after updating to Moko Resources version 0.24.1. The error occurs when using strings in the actual class on the iOS platform (iosMain)....

I have got in module build.gradle ```kotlin id("dev.icerock.mobile.multiplatform-resources") //Version in settings.gradle multiplatformResources { multiplatformResourcesPackage = "com.deathsdoor.chillbackmusicplayer.resources" } ``` and in the root build.gradle ```kotlin buildscript { repositories { google() gradlePluginPortal()...

question

Following SVG icon has path color with alpha "#a3acb1a4" ```svg ``` Moko version: 0.24.0 | iOS | Android | |---|---| | ![Simulator Screenshot - iPhone 15 Pro - 2024-06-10 at...

bug

Is there a way to use a formatted localization string directly within Swift code without relying on an intermediary layer or additional processing? Something like that: `titleLabel.text = MR.strings().transaction_first_part.format("first arg").localized()`

I think need add fonts manually in xcode to work not auto generated fonts like strings and images why?

Currently, when we have a resource, the generated variable name in Kotlin file is same as the one in xml. Currently: ie. I have a string defined in xml `Some...

enhancement

This isn't quite working yet, but started adding support for `wasmJs`. It will build, but generated code for wasmJs doesn't work because `wasmJs` only supports calling js code in top...

I am getting following error when I use with multiplatform + jetpack compose multiplatform + multiModule application. I have a common:ui module which has resources/MR/base/strings.xml and another feature module which...

need-info

``` plutil -lint Localizable.strings ```

enhancement