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Resources access for mobile (android & ios) Kotlin Multiplatform development

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Hi, When I paste an SVG as an Icon or Image, the icon/image is distorted on the Desktop. On Android, on the other hand, it looks as it should. Desktop:...

Image resources pointing to the same resource should be equal and have the same hashcode

I encountered an issue when adding an SVG to resource/MR/images, where the SVG I added lost its color, as seen in the image below: ![Screenshot 2023-08-14 at 08 44 17](https://github.com/icerockdev/moko-resources/assets/21285006/4c655ca1-a75f-448f-b61c-44e8007f36de)...

Error when building in XCode `implementation(dev.icerock.moko:resources-compose:0.23.0)` I use fun `painterResource(ImageResource)` in my code **Error** `Module "kmm.core:res" has a reference to symbol dev.icerock.moko.resources.compose/painterResource|7414305036474259675[0]. Neither the module itself nor its dependencies contain...

We have cases where we need to pass StringDesc as argument to Android's Fragments. Without Parcelable implementation it's not possible. It seems to me, than we can just use additional...

For now when I have string like: ```xml Read more in our GitHub repository. ``` I see this in generated resources for Android: ```xml Read more in our GitHub repository....

I had added one png file to my resources and it was working fine and showin up in the imageview. I added a second image resource (png) to MR/images and...

After running jsBrowserRun following error is shown: Compiled with problems:X Error: Module not found: Error: Can't resolve 'fonts/Vazirmatn-Variable.ttf' in 'C:\Android\project\build\js\packages\project-webApp\kotlin' desktop and android app runs without error. Only in web...

I was wondering what would be the correct approach when using the moko-resources library to add unit tests to the iOS project? An approach that usually works on a iOS...