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Multi-protocol Minecraft-compatible client written in Rust

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This window popped up when trying to launch a fresh artifact download today (Aug 6,2020) on Windows 8 "The procedure entry point AdjustWindowRectExForDpi could not be located in the dynamic...

bug

When the client is unfocused (by making it non fullscreen and then clicking on some other application on the same monitor) the client sends no keep alive packets more (it...

bug

Every other texture (except skulls and some other oddities) are present but it seems like halfslabs aren't present in any way shape or form, at least on the texture side...

bug

When playing stevenrella you can still see the cursor, although it should be hidden.

bug

Supporting the rendering of items is essential for a usable Minecraft client and we can also build upon this foundation and support the following features in the future with rendered...

enhancement
gameplay feature

Hi, I'm using stevenarella's latest build and joining my server on mac crashes (I can try later on windows): ``` $ RUST_BACKTRACE=full ./Stevenarella.app/Contents/MacOS/stevenarella -s pluto.5pi.de -u foobar [main.rs:254][INFO] Starting steven...

bug

Implementing a simple crosshair doesn't seem to be too complicated but it is crucial for a Minecraft client.

enhancement
gameplay feature

When you try to connect to a server, like hypixel.net for example and it couldn't be pinged, stevenrella will freeze.

When you join a 1.16.5 [Minestom](https://github.com/Minestom/Minestom) server, the client crashes. If it's not in your interest to third party implementations, then that's fine, just wanted to document the issue.

bug

(moved from https://github.com/iceiix/steven/pull/71) https://github.com/iceiix/steven/pull/67 added 1.13.2 protocol support (protocol version 404) as part of #18 enhancing protocol support, but to use the new blocks, it has to be updated to...