Ryan C. Gordon

Results 1355 comments of Ryan C. Gordon

Ah, I see...HLSL lets you do `myTexture.Sample(mySampler, texcoords)` but GLSL only offers `texture(myTextureUnit, texcoords)`. :(

Opinions welcome on the current plans for vertex shader syntax: icculus/SDL_shader_tools#3

(Just bumping this comment over here to have discussion stay in one place. --ryan.) > I'm not a huge fan of manually exposing Fences as a client-side resource. Since their...

Currently, yes, but it would be trivial to throw away the video internally as an option. I'll look into adding that. In the meantime, you can just get the video...

They are interleaved in the file. The right way is to check for both, deal with them when they arrive, and free them when done. Once it's ahead by too...

This is how the US arcade version works. My understanding is that the arcade cabinets in Europe added this sequence back in (as did the Dragon's Lair Enhancement ROM). Eventually...

Yeah, the original version was trying to rush players into the main game as fast as possible, and just about every rerelease of the game on other platforms added this...

Hmm, this worked on a Pi4 last time I tried it, a month or so ago. I'll have to check again, in case I broke something. In the meantime: are...

Just realized I tried the standalone SDL app on the Pi4 and not the libretro core. I do think my audio changes will fix the problem, but I'll verify either...

I have not tried this on a Pi4 yet, but if you're bored and want to see if it has improved, go ahead and pull the latest. Don't forget to...