Ryan C. Gordon

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Okay, this is done, sdl2-compat is updated and sdlwiki has the old symbols removed.

> Can I have [write access](https://docs.github.com/articles/what-are-the-different-access-permissions) to this repository can merge pull request? Uh, no, but we should probably merge this soon. Where I stand on this: - I don't...

Also, this needs to be updated to the latest in main, with an extremely minor conflict resolved.

You can create a (software) renderer on a surface, or you can render to a normal render target using the GPU with the existing 2D API, and use [SDL_RenderReadPixels](https://wiki.libsdl.org/SDL3/SDL_RenderReadPixels) to...

We're looking into texture wrap/repeat/mirror over in #9238. Shader support will be in the upcoming GPU API, and we won't be adding a z coordinate to the 2D renderer (but...

Tossing this into the ABI milestone in case we want to change the storage interface to accommodate this.

It shouldn't just be copied over, it should be finding the closest values the camera reported as supported. So it's probably an SDL bug. I'll dig in.

It's almost certainly this change right here: https://github.com/libsdl-org/SDL/commit/1e016fd5eaa3b78248fc9e14a5958c0a884b76b8 Are you able to rebuild SDL and just comment out that AAudioStreamBuilder_setPerformanceMode call to see if it fixes things?

Hmm, what version were you on before 2.30.2, when it worked? The only other thing we've done recently that is a possible culprit is https://github.com/libsdl-org/SDL/commit/ec25d6b1e860e1689044c1d145cbbcbe1aa5011f, but that would have been...

Cool, this is good information, thank you!