Ryan C. Gordon
Ryan C. Gordon
Sorry to make you keep going back to test this again, but can you force the direct3d renderer in SDL3 and see if the bottleneck vanishes? ```c++ // insert anywhere...
Yeah, that seems excessive. I haven't looked at this code, so there might be a good reason, but we should probably build these on demand.
> Applications which aren't aware of this will suddenly start leaking memory like crazy If they're querying the device name every frame, I feel like maybe they deserve it. :)...
> Now the application is expected to redraw the window and swap buffers. What happens if it doesn't? Like, there's a resize event while it's loading a level and it...
Something I'm just realizing: GitHub Actions gives you 2000 minutes of CPU time per month for _private repositories_. They are free and unlimited for public repos. It would still be...
> I think for the most part we want to turn these into hints or remove them. Agreed. A lot of this is leftovers from 1.2, I suspect. I'm going...
This is (probably) the list where we have to check into this. I've eliminated things that are probably meant to be environment variables (HOME on unix, DISPLAY on x11, etc)....
I don't have a plan for this yet, and don't know what the OS-level interfaces look like. But at least on Android and iOS, it makes sense to report these...
Ooh, I think we have an open issue to sort through this fork, and this might be a good starting point. :)
How big of a performance hit are we talking here? I'm surprised this cost isn't effectively hidden by even a modest GPU. That being said, we could probably adapt the...