Ryan C. Gordon
Ryan C. Gordon
We can do that, but that's also likely exactly what we're going to do for the examples directory. (There is a little blurring between "test" and "examples" now, and this...
> [This youtuber](https://www.youtube.com/watch?v=PuE98lipGU8) did not even attempt to read stdout. 90 seconds into this video and I had to pause it to consider the ramifications of Tsoding saying things like...
Update: I'm _definitely_ going to die of stress before this video is done.
Okay, I didn't die, but we should probably make a list of obvious things we can adjust based on things he stumbled over on this stream. There's only so much...
> Include SDL_hello_world in the SDL repository and release package so people have an example of how to build and use SDL on all supported platforms that they can play...
This is a good idea.
Okay, I've pushed @kg's fix, which seems to resolve the memory access issues, and then one on top of it which fixes swapchain texture acquisition over here for me. Please...
@kg had some extra difficulties she resolved--we think they were exposed by running in a virtual machine--plus some other good fixes, in that last commit.
So #11655 will fix this completely, but we have _also_ removed the message boxes from the example apps.
We're going to add an `#ifdef` around these atomics, so if we ever want to build something that checks for allocation counts, we can, but default it to off. All...