Serious-Engine
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An open source version of a game engine developed by Croteam for the classic Serious Sam games.
I had fun enjoying Serious Sam The Second Encounter until I reached the level where there is a rotating floor. When the floor begins its rotation, Sam sinks into floor...
[sstfe.txt](https://github.com/rcgordon/Serious-Engine/files/645332/sstfe.txt) Ah. I don't know much about C++, but I figured it out. The error was introduced by commit ad57104c22af383392de55acb40fe921986b0502 on September 9th. Adding an #endif on line 141 fixed...
When I try to start SSAM:TFE I get the following: Cannot open file '/home/monreal/ssam-tfe/TexturesMP/General/MenuBack.tex' (No such file or directory) () I copied the following GRO-Files from my Steam-Installation: 1_00c.gro, 1_00c_Logo.gro,...
linux debug build , TFE=false will build libEntitiesMPD.so libGameMPD.so libShadersD.so (I've found CMakeLists.txt:631 only SHADERSLIB didn't append MP suffix, is this correct ?) but when run game engine, it reports...
I know you guys are aware of the Assertion Failed on the video menu screen. Id like to run at 720p since 1080p on my Tegra K1 has some frame...
VALLEY of the Kings Huge outdoor boss. After Killing him and he touches me while he is falling this happens, hitting ignore all continues the game: Assertion failure at SetTimerAt...
I remember a map screen that was displayed before the start of the level. On my system I get a black screen in its place. Is this a general problem...
The 32 bit version of the game with asm enabled crashes every time when sound is working when a level is loaded (either the demo that starts after the logo...
Sometimes the viewport is screwed up, like the camera is rotated by 90°, but only for part of the screen. It usually goes back to normal soon, and screws up...
When you try to customize controls, I get an assertion from Sources/Engine/Base/Shell.cpp:704, then from line 675 then 689 it seems to be safe to click "always ignore", but this should...