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Timer issue under certain circumstances.

Open coleshores opened this issue 8 years ago • 0 comments

VALLEY of the Kings Huge outdoor boss. After Killing him and he touches me while he is falling this happens, hitting ignore all continues the game:

Assertion failure at SetTimerAt (/home/user/Desktop/Serious-Engine/Sources/Engine/Entities/Entity.cpp:3798), triggered 1 time: '0'

hits ignore

Assertion failure at AddTimer (/home/user/Desktop/Serious-Engine/Sources/Engine/World/World.cpp:369), triggered 1 time: 'penThinker->en_timeTimer>=_pTimer->CurrentTick()'

hits ignore

Assertion failure at HandleTimers (/home/user/Desktop/Serious-Engine/Sources/Engine/Network/SessionState.cpp:730), triggered 1 time: 'penTimer->en_timeTimer>tmCurrentTick-_pTimer->TickQuantum-0.0001f' hits ignore

Let me know if I should send you guys more information on it or if it happens again.

coleshores avatar Jun 15 '16 23:06 coleshores