Serious-Engine
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Timer issue under certain circumstances.
VALLEY of the Kings Huge outdoor boss. After Killing him and he touches me while he is falling this happens, hitting ignore all continues the game:
Assertion failure at SetTimerAt (/home/user/Desktop/Serious-Engine/Sources/Engine/Entities/Entity.cpp:3798), triggered 1 time: '0'
hits ignore
Assertion failure at AddTimer (/home/user/Desktop/Serious-Engine/Sources/Engine/World/World.cpp:369), triggered 1 time: 'penThinker->en_timeTimer>=_pTimer->CurrentTick()'
hits ignore
Assertion failure at HandleTimers (/home/user/Desktop/Serious-Engine/Sources/Engine/Network/SessionState.cpp:730), triggered 1 time: 'penTimer->en_timeTimer>tmCurrentTick-_pTimer->TickQuantum-0.0001f' hits ignore
Let me know if I should send you guys more information on it or if it happens again.