ibilon
ibilon
Hmmm http://lib.haxe.org/p/lime/2.9.0/files/lime/tools/mpeg/audio/ this works And this too http://lib.haxe.org/p/hxnodejs/4.0.2/files/haxelib.json
This doesn't work http://lib.haxe.org/p/haxelib_client/3.2.0-rc.3/files/src/ So I guess `src` folders aren't working.
Seems random http://lib.haxe.org/p/openfl-samples/3.1.0/files/openfl-samples/ http://lib.haxe.org/p/openfl-samples/3.3.1/files/openfl-samples/ maybe some decompression/file creation issue?
That's still a strange bug even if the cache is behaving weirdly That's only on directory http://lib.haxe.org/p/openfl-samples/3.3.1/files/openfl-samples/ http://lib.haxe.org/p/openfl-samples/3.3.1/files/openfl-samples/README.md you can access the files if you know about them and not...
Oh I see, make sense.
> I see this ufront task that should do that, but it requires project/version, and I think we need to do that for ALL projects and versions There's always `clearAll`...
I looked at this, it does the injection but with the value `null`. most likely since `injector.getInstance(DBCacheApi)` throws `Uncaught exception - Error while getting mapping response: No mapping defined for...
Strangely it doesn't happen if you replace step 2 with `haxelib dev hxcpp ./hxcpp/`.
Agree, but wouldn't be a good idea to make a public server without auth, and it'd be better for CI to have a fresh server too. I took a look...
The project contains externs definition for the Godot C# API, and some in progress helpers to make it more Haxe friendly. When making a godot project in Haxe the code...