Rebecca Turner
Rebecca Turner
I've done some testing with this: The one weird thing I found is that if the game crashes, the crash handler then crashes itself, as it can't find `version.dll`: ...
> So you create the symlink in the CET mod folder? Yup  > That would mean the additional mapping created by MO into the game folder does get catched...
Ok, I asked over on the modding discord about a way to crash the game on command and they came up with a CET command of `GetPlayer():Dispose()`. Testing was done...
I wonder if it's possible to instruct MO2's VFS to provide version.dll in the CrashHandler folder without having to add an artifact to the installed mod? CrashHandler does not appear...
Ok, an even weirder followup: 1. I tried copying Window's version.dll into CrashReporter -- it crashed with a mapping error 2. I tried copying CET's version.dll into CrashReporter -- weirdly,...
Regarding the importance of CrashReporter -- It's output is only very rarely useful. It does include stack traces, and I have, once or twice, had that actually have something useful...
Tested with a no-op exe (literally `void main () {}`) replacing CrashReporter.exe and, unsurprisingly, it does silence the errors entirely. [The no-op CrashReporter.exe](https://github.com/user-attachments/files/17259564/CrashReporter.zip)
Every few months I find myself needing this feature and searching for it and then remembering that it keeps being ignored here. Note: Previous feature requests have all been closed...