Ian Munro
Ian Munro
Synths: -add .synth property to all Chunks -add triggerSynth() method to all chunks -Refactor synth construction to use either factories or Tone.PolySynth (garbage collection necessary if using factories);
- Include pads like orchestral sections - synthesized drones - Noise floor - playback or synthesized - drum loop - Should have some sort of visual feedback associated with it...
Persist somehow to file system? Drag and drop from your own filesystem At least have it save to frontend memory temporarily
photons move in the proper direction
Grid currently snaps to event.delta.
Should display what was updated, and their name if logged in
Currently, Chunks bounce when their center points overlap the canvas edges. We should have an option where they instead bounce as soon as they Chunk segments encounter the canvas boundary